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StarCitizen 3.12 ist da!

Mehr Infos findet ihr hier: Link

 

Star Citizen Alpha 3.12.0 LIVE.6705298 Patch Notes

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December 16th at 21:31

Star Citizen Patch 3.12.0

Alpha Patch 3.12.0 has been released and is now available! Patch should now show: VERSION 3.12.0-LIVE.6705298.

It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\LIVE.

Database Reset: YES
Long Term Persistence: Enabled
Starting aUEC: 20,000

Known Issues

  • When logging into the Terminals at TDDs, they can display incorrect Commodity Information and Prevent Sales
Workaround: Try other trade terminals at a different location. Test relogging and trying again.
  • Esperia Talon will have power issues with normal use in gravity
Workaround: Don’t go full throttle immediately after take off to give the power plant time to build up
  • Player can spawn falling through the planet upon login
  • Visiting location from fresh boot will cause player to spawn on the surface on Hurston
  • Ship canopy may open and close without user input
  • It’s possible to have player timeout trying to login
  • Some clients are not receiving full member list in global channel
  • Player eyes are extra reflective in video.
  • Select CRU series station external elevators are missing (CRU-L1 and CRU-L5)
  • The shopkeepers of both Live Fire Weapons and Garrity Defense are stood away from their desks
  • Being arrested with both utility slots occupied causes the player to respawn in prison with a broken multi-tool.
  • Players may see duplicate General chat channels in their mobiGlas
  • Refining kiosk warning message is missing that warns players that materials not selected for refinement will be discarded

New Features

Locations
  • Space Station Refinery Decks

Dedicated areas in Rest Stops that allow players to sell unrefined minerals, drop off mined materials to be refined, and buy or rent new mining equipment and ships.

Kiosks have been placed in the Refining decks that allow players to take their raw mixed ore from their mining ship and refine it. The player can use these kiosks to create multiple refining jobs which are persistent and complete over a period of time, based on quantity and complexity, and create refined ore that is more valuable than unrefined. There are different kinds of refining processes which produce different percentage yields depending on the type of resource being refined. Additionally, different refineries may have different proficiencies. Once one or multiple jobs are completed, the player can collect the refined materials into a ship with cargo capability and sell at a commodity kiosk, with most goods sell-able at major city ports. Now that we have a specific location where refining takes place in the ‚verse, most mineable transactions have been moved there. You can still sell unrefined ore at these locations, or choose to refine them. Levski will also purchase unrefined materials.

  • Spacescaping Stanton: Lagrange Point Updates

Updating all extra-planetary Lagrange point locations in the PU with improved visuals and first gas cloud implementation.

Gameplay

  • Reputation – T1

This system will introduce the first foundational system of reputation added to the game to track a player’s relationship with various entities, such as important NPCs and Organizations. This reputation is now stored in long term persistence so that it will remain through database wipes and character resets. Currently, reputation levels with an NPC or Organization are only seen through different dialogs or access to higher paying missions. We are working to add functionality to improve player visibility of reputation in a future update.

Mission Giver Reputation: All mission givers except Ruto (due to tech requirements for him being a hologram) have been updated to use the new reputation system. Doing missions for a Mission Giver will cause you to gain and lose reputation with them. They should react appropriately, playing different lines of dialogue based on your performance. If you fail too frequently, they will terminate their relationship with you and refuse to work with you missions for a set amount of time. With Alpha 3.12, no new missions have been added specifically for Mission Givers, however, we plan to add new missions in the future now that the reputation framework has been put in place.

Bounty and Assassination Missions: Many of the Bounty and Assassination mission chains have been updated to use the new Reputation System. In doing this restructure, Bounty missions were split into being given by 4 Local Bounty Departments, each with their own reputation, all presided over by a parent Bounty Hunters Guild. As you increase your reputation with the Bounty Hunters Guild and its children, you will unlock Certification missions. If you complete the Certification Missions, you will unlock a new tier of higher difficulty, higher payout Bounty Hunter missions. Keep an eye on your wallet when you complete bounty missions and you might notice that some organizations will include a little something extra if you have high reputation with them. This is the first of many „Perks“ we intend to include. Assassination missions have all of the above, but there is only one Organization for them at this time: a one-man operation run by someone named Vaughn.

  • Weapon Zeroing – T0
This system provides the player with a way to change the zeroing on their weapon sights. This allows shots at further distances without having to alter aim to account for bullet drop. While in ADS, a player can manually or automatically change a the zeroing range on their scope. Aiming down sights will show the current zeroing setting, and if your scope supports it, a distance finder at your crosshair (max distance varies by scope). You can set your weapon zeroing manually or to the distance finder amount by pressing „page up“ and reset zeroing to 0m by pressing „page down“.
  • Multi-Tool – Tractor Beam Implementation T0
Initial implementation of a Tractor Beam Device that attaches onto a Multi-Tool that allows a player to control an object at a small distance without physical contact. Its primary use is to quickly and remotely move smaller cargo and other physics based objects in gravity and zero-g. If in zero-g, it can also be used as a „grapple hook“ by tethering to a large object (asteroids, space stations, ships, etc.) and pulling the player towards it. This includes a tractor beam UI that displays Force and Distance Gauge as well as indications if the tether is close to breaking. Players can rotate a tethered item by holding “R” and moving the mouse cursor. Players can get the new tractor beam attachment and the multi-tool at the new Refinery Decks or in various shops in the PU.
  • Ship Entry Identification
This feature adds dynamic AR markers onto a player’s display when in close proximity to your vehicle to aid in entry. These contextually change depending on whether the vehicle is landed or in space to only show valid entry methods. This feature is on by default but has the option to disable in the settings.
  • Ship Thruster Wind Volumes

Ship thrusters now create wind volumes when in use that will interact and blow away physics based objects, ships, and players.

Ships and Vehicles

  • New Ship: Esperia Talon
  • New Ship: Esperia Talon Shrike
Weapons and Items
  • New FPS Weapon: Gemini A03 Sniper Rifle
A versatile, semi-auto sniper rifle with the ability to fire quickly at the cost of accuracy. This weapon has an integrated scope and attachment points on the Barrel and Underbarrel. Players can currently buy this in game at Skutters in Grim HEX.
  • New FPS Weapon: Behring FS-9 LMG
Behring designed the FS-9 to be an overwhelming battlefield force. This light machine gun features a full auto mode that makes it ideal for laying down covering fire or holding back advancing enemies. The FS-9 is also acclaimed for its ability to maintain accuracy while unleashing sustained fire.

Star-Citizen Update 3.11.1

Star Citizen Patch 3.11.1

Alpha Patch 3.11.1 has been released onto the LIVE servers and is now available! Patch should now show: VERSION 3.11.1-LIVE.6538054.

It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\LIVE.

Database Reset: YES
Long Term Persistence: Enabled
Starting aUEC: 20,000

Known Issues

  • Visiting location from fresh boot will cause player to spawn on / below the surface
  • Powering off the Mercury Star Runner may cause it to sink into the ground on planets
  • Weapon SFX not playing when vehicle weapons are fired
  • GRIN ROC extracting crystals can fail to fill the cargo bar
  • Crash occurs when exiting to main menu shortly after crashing & destroying your ship
  • The Hammerhead elevator collides with the landing bay at Port Olisar, causing the ship to move
  • Restocking on missiles/torpedoes, then storing and respawning the same ship will have missiles/torpedoes missing
  • Ships landed at Lorville & New Babbage cannot be stored
  • Players can get their ship into an ‘unknown’ status after abandoning it and then dying and respawning at some Rest Stops causing an insurance loophole
  • Origin 100 series Rain / slush effects are moving backwards to the direction of travel
  • Origin 100 series beds do not retract
  • Greycat ROC mining arm can snap out of place upon re-entering the vehicle if the mining arm had been previously extended prior to exiting the vehicle
  • Running into the stairs of an Origin 100 series ship as the door of the ship opens will cause players to fall through the ground
  • Refueling hydrogen fuel first can prevent you from refueling quantum fuel
  • Multiple Heavy Armor Arms Clip/Partially Obscure some of the mobiGlas Icons

 

New Features

Locations

  • Intergalactic Aerospace Expo Hall
    IAE 2950 will take place on microTech in the New Babbage landing zone November 20th through December 2nd and is accessible by taking the tram lines.

Ships and Vehicles

  • New Ship: Crusader Mercury Star Runner
  • New Ship: Consolidated Outland Nomad

 

Feature Updates

Gameplay

  • Increased the length of time a player has to accept or deny a press charges notification
  • Changed external inventories so that they can only be accessed by 1 player at a time

Ships and Vehicles

  • Removed Origin 890j medbed up/down animation to avoid bed clipping issues

 

Major Bug Fixes

  • Ground vehicles should no longer roll or fall through planetary surfaces when powered on.
  • The Greycat Roc should no longer be able to enter a state of duplicating its inventory and capacity indefinitely.
  • AR trajectory when throwing grenades should no longer be missing.
  • Fixed Z-Fighting issues on the two system access panels in the interior section of the Cutlass Blue and Red by the rear door / ramp.
  • Vehicles should no longer slide / move on planetary surfaces when powered on.
  • Players should no longer be able to fire missiles and destroy players on landing pads at Port Olisar while outside the greenzone.
  • The missile range should now update correctly when swapping missile types that have reduced minimum/maximum range.
  • Prospector Mining UI should no longer be oversized.
  • Aegis Reclaimer bunk bed door should no longer trap the player when laying down.
  • Ursa Rover Turret names in the Vehicle loadout manager should no longer be string ID placeholder text.
  • Clovus Darneely’s position should no longer shift slightly during certain animations.
  • Ground Vehicles should now be able to be spawned at Gate 05 in Lorville.
  • First notification after dying should no longer be empty.
  • Mousing over an item in the inventory should now correctly indicate how much capacity that item is taking up.
  • Players calling a pilot now correctly see a player in the pilot seat.
  • Members list UI should now correctly animate when player is speaking in proximity chat.

Technical

  • Fixed 5 Client crashes
  • Fixed 2 Server crashes

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Star Citizen EXPO | Free-Flight

Bald startet die EXPO in Star-Citizen hier gibt es mehr Informationen und Messeplan: https://robertsspaceindustries.com/iae2950

Dann kommt auch ein Sale mit tollen Angeboten, Augen aufhalten!

Und Free-Flight, ihr müsst euch jediglich registrieren und könnt ab dem 20.11 – 02.12.2020 kostenlos testen.
Registrierung: Link
Nicht vergessen, benutzt gleich den Refferal-Key uns Dichert euch 5000UEC zusätzlich im Game!
Refferal-Key: STAR-SMKM-9NSL

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